CNS 2017 | Conference Videos

The Digital Medicine of the Future: Adam Gazzaley’s Public Keynote In this public lecture as part of CNS 2017, Adam Gazzaley (UCSF, Neuroscape) describes a novel approach to use custom-designed video games to achieve meaningful and sustainable cognitive enhancement. He presents some of the latest work to integrate these video games with cutting-edge technologies (VR, motion capture, video games, physiological recordings) to enhance cognition. March 25, 2017, Cognitive Neuroscience Society (CNS) annual conference, San Francisco

Big Ideas in Cognitive Neuroscience - 6 talks by Charles R. Gallistel (Rutgers University), Tomás Ryan (Trinity College Dublin & MIT), Angela Friederici (Max-Planck-Institute), Jean-Rémi King (NYU), John Krakauer (Johns Hopkins University), and Danielle Bassett (University of Pennsylvania)

Charles R. Gallistel (Rutgers University) discusses how the brain processes information, comparing memory to code.

Tomás Ryan (Trinity College Dublin & MIT) discusses how the brain should be consider from an evolutionary perspective rather than a design one -- questioning whether memory is like information processed by computers.

Angela Friederici (Max-Planck-Institute) discusses the structures in the brain that make human language unique and possible.

Jean-Rémi King (NYU) discusses work to use magnetoencephalography (MEG) machine learning to decode human language.

Danielle Bassett (University of Pennsylvania) discusses the role of modularity in brain flexibility and learning.

John Krakauer (Johns Hopkins University) discusses long-term motor skill
learning.

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CNS 2020
Boston
March 14–17, 2020

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