Poster A34, Saturday, March 25, 5:00 – 7:00 pm, Pacific Concourse
Real-time strategy game training effects white matter integrity in older adults
Nicholas Ray1, Kaoru Nashiro2, Margaret O'Connell1, Shuo Qin1, Evan Smith1, Chandramallika Basak1; 1University of Texas at Dallas, 2University of Southern California
Video games are increasingly used as a potential tool for cognitive training in older adults (Toril et al., 2014). Training in a real-time strategy (RTS) game has been shown to improve attentional control in older adults (Basak, 2008). The goal of the current study is to determine whether RTS video game training can attenuate age-related declines in white matter integrity, particularly in fronto-parietal and hippocampal regions. Older adults were trained for 20 hours on either of the two conditions: RTS video game training (VGT; n = 22) and semantic knowledge training (SKT; n =17). The VGT group showed post-training increases in white matter FA in several areas, including the left uncinate fasciculus, left cingulum and hippocampus, and right superior longitudinal fasciculus. The increase in FA in the uncinate fasciculus is significantly greater in VGT than in SKT.
Topic Area: EXECUTIVE PROCESSES: Development & aging